Hide
Build secret dens, veil your tracks, preserve ancient customs. Outlast the pyres.

The Black Death was only the beginning.
Folkborne is a dark fantasy game where the creatures of old legend were real, hunted, and forced to choose between hiding from humanity, protecting it, or ruling what remains after the plague.
— Read the Chronicle —Build secret dens, veil your tracks, preserve ancient customs. Outlast the pyres.
Cure villages, protect children, bargain with plague doctors. Be the saint they cannot name.
Raid caravans, curse hunters, become the nightmare humans always feared you were.
Unite the Old Folk and raise the Feral Crown. End the long hiding by force.
Become creatures inspired by world folklore — each with unique powers, taboos, needs, and unfinished business with humanity.
Grow a hidden settlement. Recruit exiles. Write laws. Decide whether your society lives beside humanity, beneath it, or apart.
Villages remember kindness, terror, bargains, disappearances, and broken oaths. They may fear and revere you in the same breath.
The plague rewrites politics, faith, medicine, and fear. Every sickness becomes an accusation. Every death becomes a blade.
Negotiate with human kingdoms, plague doctors, church inquisitors, witch circles, merchant leagues, and rival Folk clans.
Rites, masks, songs, bones, herbs, moon cycles, and ancestral relics. The world bends for those who remember the old words.
The plague does not only kill bodies. It changes laws, prayers, borders, markets, and myths.



“When the first village burned its healer, the crows gathered. When the second burned its midwife, the old woods answered. When the third blamed the Folk, the plague learned to speak.”— Fragment from the Ashwood Chronicle
Lineage reveals, lore fragments, concept art, and prototype news — sent only when the bells ring.
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