The World

A world sick with fear.

The plague does not only kill bodies. It changes laws, prayers, borders, markets, and myths.

Ashwood Marches
Region 01

Ashwood Marches

A borderland of burned villages, old groves, mass graves, and hunter roads. The Ashwights walk the long ditches at dusk.

Saint Veyra's Kingdom
Region 02

Saint Veyra's Kingdom

A human kingdom ruled by inquisitors who believe the plague is judgment. Bells toll for the burned more often than for the dead.

The Morrowmire
Region 03

The Morrowmire

A fog-choked marsh where exiles, witches, plague refugees, and Mirekin survive between human patrols. The water remembers everyone.

The Blackbriar Forest
Region 04

The Blackbriar Forest

A haunted ancient forest where old covenants still hold power. Step from the path and you are owed to it.

The Plague Roads
Region 05

The Plague Roads

Trade routes filled with corpse carts, masked physicians, pilgrims, mercenaries, and unseen Rookbound scouts counting every body.

The Hollow Crown Ruins
Region 06

The Hollow Crown Ruins

A fallen pre-human fortress, choked with thorn. It may yet become the capital of a sovereign Folk civilization.

The bells do not ring for the dead anymore. They ring to warn the living that the things in the woods have stopped pretending to be shadows.
Ashwood Chronicle, Vol. IV